Factions: Elven Faction containing units and heroes from Mirkwood,
Rivendell, the Grey Havens, Lothlorien, Edhellond, and Woody
Heroes: Arwen, Elrond, Galadriel, Celeborn, Haldir, Glorfindel,
Thranduil, Gamling, Hama, Gothmog, Ugluk. All new heroes have
their own unique skins, models, and special abilities. Also,
Eowyn, Eomer, Merry, and Pippin will see some changes in the
mod. Furthermore, Frodo and Sam will be recruitable from Gondor.
(Please see the Heroes page for more information). All heroes
(except the Nazgul, Lurtz, and the Witch King) have been given
new, high resolution skins.
Units: Mirkwood Scouts, Spearmen of the Havens, Riders of
Rivendell, Galadhrim Warriors, Amroth's Knights, Sentinels from
Woody End, Royal Guards (mounted), Royal Guards (infantry), Eorlingas,
Morgul Orcs. All new units have their own unique skins and models.
(Please see the Units page for more information)
Buildings: Elven Citadel, Lorien Barracks, Rivendell Stables,
Galadriel's Well, Tribute to the Valar, Armory, Defensive Flets,
Elven Orchard, Mirkwood Lookout Tower. Rohan has had its Archery
Range replaced by a Barracks. (Please see the Structures page
for more information)
- Do the Elves have a weakness? They look overpowered.
The Elves suffer from incredibly high prices in everything
(battalions range from 300-800, heroes range from 1600-5000 (most
of which are 3000-4000)), slow build times (especially in heroes),
and smaller armies (battalion command points range from 15-25).
- Smaller armies? That's not what I saw in the trailer.
Smaller in comparison to the other factions. All three good
factions have a command point limit range of 200-400 with the
two evil factions having 400-800. Campaign command point limits
have also been bumped significantly.
- Why is Arwen in the mod?
This mod relies heavily on a "what if" factor. The
very premise of the mod - Elves from all over Middle-Earth joining
to fight together in the Third Age - is a "what if":
what if the Elves had the means to join forces in the War of
the Ring. Following suit, Arwen has been added to the mod on
the basis of "what if she were placed in the centre of action".
We are constantly reminded by Tolkien that she bore the likeness
of Luthien, that she seemed to be Luthien reincarnated. It's
not too far fetched to say she may have also inherited Luthien's
more adventurous qualities.
- Who's most powerful in the mod: Elrond, Galadriel, or
Galadriel. This is based off many factors: she was a Noldo
born under the light of the Two Trees in Valinor; she received
teaching from the Valar and Melian; she bears Nenya; she was
known as "the greatest of all Elven women" and later
"the greatest of all Elves remaining in Middle-Earth [in
the Third Age]". Glorfindel follows her in power (mod-wise).
- Do the Elves have seige weapons?
No. Instead they will have to rely on their "Summon Ent
Allies" power and/or their heroes. Elrond, Galadriel, and
Glorfindel all have special abilities that work well in seige
situations. Elrond is able to take down gates, Galadriel can
bring down citadels and gates, while Glorfindel can target numerous
buildings at once.
- Will the computer be able to use all new stuff?
- How do I get my hands on the beta?
Head over to the Downloads page.
- Can I use any of the stuff in the mod (models, textures,
animations, code, etc.) in my own mod?
Yes you can. All I ask in return is that I am given credit
on both your mod's website and any documentation (readme, ingame
credits, etc.) included with your mod's download. I also ask
that you include a link to this site where ever you decide to
give me credit. However, there are certain parts of the mod you
MAY NOT use, or require special permission to use. Please refer
yourself to the mod's Lisence for further information.
- When is the release date for the finished product?