|
NEWS ARCHIVE |
NEW TRAILER - 01/09/06 |
I've created a new trailer for the mod. Not overly happy
with it (my computer has been very difficult these past few days),
but it's done. Enjoy!
Furthermore, Middle-Earth Center is hold its Mapping and Modding
Open Day today. It's a chance for all BfME I & II mappers
and modders to get together and show off their stuff. Make sure
to go support The Elven Alliance at this thread. Exclusive and fancy hero renders
will be waiting for you. |
Campaign Update #2.5 - 19/08/06 |
Aaaagh! So much Minas Tirith... I've been tweaking it
for the past long while, and I think I finally have it working
in a way that I like. Here are some more changes:
Minas Tirith
- Six Wall Trebuchets are prebuilt on the second level.
- Orc Archers now have random skins. 3 out of 4 have Morgul
armour for this mission.
- Seige Towers are now twice as hard to bring down due to increased
armour values.
- Grond is indestructable. Because it's too big to turn around
and leave the map after destroying the gate, Grond self destructs
about 30 seconds after the gate is destroyed.
- Main gates are not controlled by the player. They automatically
shut when Mordor begins to arrive, and cannot be opened again.
This is because Grond gets very confused when you open the gate
on it, leaving the ram blocking the way in.
- Wargs become part of the Mordor attack waves after the gate
is breached.
- Mordor attack waves are no longer affected by Command Point
limits. Re-enforcements arrive frequently to keep the player
on their toes.
Captions for the below screenshots are on the Screens
page.
I had an urge to make a Gil-Galad model and skin a couple
days ago. After doing that, I decided to make a couple new animations
for him, and then I coded him in the game. All just for fun.
I'll leave all his stuff in the mod, but he won't be usable by
default (anyone who wants to use him would just have to add in
a wee bit of code in playertemplate.ini). If you do decide to
code him in, you'll be happy to know that he's fully functional,
and the AI will recognize and use him. But once again: he's not
officially in the mod, so he offsets any balance. Hero
information added to the Heroes page.
And finally, here's a new wallpaper for download:
|
Campaign Update #2 - 13/08/06 |
This update's campaign mission is Minas Tirith. The
original really lost any challenge when the mod made it possible
to have a fully upgraded Gondorian army with a Command Point
limit of around 450. While there are still some kinks to be ironed
out, this mission is pretty well completed. Here's a list of
new features:
Minas Tirith
- Gothmog now arrives with the first wave of Mordor, mounted
on his Warg.When he gets to his commanding position (just outside
of trebuchet range), he dismounts and stays there until a way
into the city is created.
- Catapults have less range than they used to (around 550,
rather than 650). Trebuchets range increased to match Catapult
range.
- Three out of ever four Orc Warriors will have a Morgul orc
model and skin.
- There are now at least 10 times as many Mordor Orc
Warriors, Soldiers of Rhun, and Haradrim Warriors throughout
the mission. Six times as many Orc Archers, three times as many
seige towers, and twice as many Mumakil.
As always, check the Screens page
for captions.
Next order of business comes from the lovely Morgan Casey.
Some of you may know her as the musical genious behind the score
for the Rhovanion Alliance mod. Some time ago, Ms. Casey
kindly put together a theme for The Elven Alliance, entitled
Imladris Unleashed. You'll be hearing this place in a
number of places, but I thought now would be a good time to give
you a short sample. Make sure to check out Morgan's website here.
You may have noticed that Glorfindel is looking a little different
in the above banner. I've wanted to give Glorfindel a heavy armour
upgrade, so here it is.
|
AI To Be Included With Initial
Release! - 10/08/06 |
Yes, that's right! AI will be included for ALL new material
for the initial release. This means that the computer will be
able to use the Elven faction and all the new heroes added to
the original four factions. For those of you who are not completely
familiar with Battle for Middle-Earth mods, this is a rather
big thing: very few mods include AI. The AI for all the new heroes
for the original faction has been completed and is working great
(Frodo and Sam are so adorable when they follow each other around
everwhere) and I'm in the final stages of setting down the basic
structure of the Elven faction AI. I'm really excited about this,
and I hope you all will be too!
As a side note, Glorfindel's abilities have been added to
the Heroes page. |
Campaign Update #1 - 07/08/06 |
I've been working non-stop on the campaign for the past
several days. While I've done the scripting for two other missions,
only Lothlorien and Helm's Deep have been locked off so far.
The Command Point limit has been significantly increased for
the campaign, and as such, I've also greatly increased the scripted
opposing forces in these missions (for example, there are three
times as many ladders coming at the Deeping Wall in Helm's Deep).
List of New Campaign Features:
Lothlorien
- Haldir now arrives with the two Galadhrim hordes at the beginning
of the mission
- Voice-overs by Galadriel occur as the Fellowship moves closer
to the city
- Celeglin is waiting at the bridge, and Celeborn and Galadriel
are waiting in the city; they become usable once the Fellowship
enters the city
- Bridge assault waves are nearly double their original size
Helm's Deep
- Hama and Gamling are available as heroes from the start at
level 3
- Eowyn cannot receive her armour upgrade, nor can she mount
her horse. She wears her Refugee Helm's Deep outfit
- Two extra build plots added behind the Deeping Wall
- Gamling says his nice little "Every villager able to
wield..." line about a minute or two into the mission
- Haldir enters with the other Elves at level 4. He says his
famous speech, rather than EA's unnamed Elf captain
- Isengard's armies are nearly three times their original size.
This increase comes mostly from the ladders, rams, swordsmen,
and pikemen. Watch out for the mines! It can be hard to spot
them until it's too late
- Gamling, Hama, and Haldir all continue the campaign with
the Rohan army
I've gotta say that Helm's Deep is now a rather challenging
mission. For the first time since I first played the original
mission, I lost the Deeping Wall to a mine. For the first time
ever, I lost the main gate and had my forces overwhelmed in the
Deeping. I had to pull everybody back to the Keep. Very fun.
Another change I've made recently is getting rid of that god
aweful golden heavy armour for Isengard and Gondor. EA actually
made a black heavy armour texture with white hand symbols, but
never used it. I simply coded it in. For Gondor, I've given the
Soldiers, Knights, and Archers a new unarmoured texture; they
use their old unarmoured texture as heavy armour. For the Tower
Guards, I've let them keep their unarmoured texture, but have
toned down the amount of gold on their heavy armour. All these
textures are just quick, small replacements: don't expect huge
detail when you zoom in.
And now for the screenshots. Be sure to check the Screens
page for captions.
Another announcement I'd like to make is the voice actor who
has done the voice of the Elven narrator. (Toshi
Nakamura) has done an excellent job with the huge script he was
given. I can only offer great complements for his astounding
work. I'd recommend him to anyone.
Next update should include Dunharrow and Mirkwood. Watch out
for those. |
'Well, I'm back.' - 02/08/06 |
Bah. Once again, I must apologise for my long, and unexplained
absense. I doubt anyone's following this mod anymore (I, frankly,
don't blame you), but I've decided to just finish this at my
own leisure, now that school and work - for the most part - are
completed.
As a "I'm sorry" gift, I have some new artwork.
The first being some more Eowyn and Arwen stuff (not sure why
I like doing so much for these two... but whatever). Arwen's
first dress is based off the concept of an rejected "chase
sequence dress"; her second is a slightly altered version
of her Cranberry gown; Eowyn's new outfit is can be found at
Edoras, as the people evactuate for Dunharrow. The second set
of artwork is a set of 26 screen shots, the captions for which
can be found on the Screenshots page.
|
Screenshots! - 14/03/06 |
As it's all been mindless coding from here on in, I
decided to go ingame for a bit and take a slew of screenshots
for you guys. Hope you all enjoy them!
Info on the shots can be found on the Screenshots
page. |
Conest Winners Announced - 09/03/06 |
I'm sorry that I'm late once again. Life is just really
hectic at the moment.
Anyway, here are the winners for the Elven Alliance Voice
Acting Contest. Congratulations guys! A huge thanks goes out
to everyone who participated. I never imagined that the contest
would have been as successful as it has been. Thank you once
again!
Glorfindel - Tom Walsh
Thranduil - Drewry
Cirdan - Whopper
Avari - Mike Dapello
Mirkwood Scouts - Drewry
Riders of Rivendell - Soulfather
Amroth's Knights - Guardian of the Citadel
Spearmen of the Havens - Drewry
Sentinel from Woody End - Mike Dapello
As for the Narrator and the Banner Carrier... I'm still not
certain about them. I'll announce the winners there when I'm
absolutely positive. Furthermore, I'll be emailing all the winners
individually to discuss what I'll be needing from them. So don't
start recording right away, guys.
As a final note, I've added another wallpaper. It was made
as a portfolio piece for my University application (and as such,
isn't really suited as a wallpaper), but it still looks fairly
pretty. Enjoy!
|
Contest Closed - 24/02/06 |
The contest is now over. Thanks go out to everyone who
participated. I ended up receiving entries for every single character,
which is so much more than I expected. Thank you once again for
making this a success.
It will be a little while until I post the winners as I want
to test them ingame. |
Contest Ends Soon! - 20/02/06 |
If you're planning on submitting some voice work for the
contest, you only have until this Thursday evening (-5 GMT) to
do so! I already have a good deal of stellar voice work but would
love to see some more from you people. If you're looking for
an easy way in, the only character that has not had any submissions
as of yet is the Mirkwood Scout. Keep up the great work, people! |
Final Art Assets, New Scripts
Added - 12/02/06 |
Here are the final two models/skins for the Elven Alliance,
Initial Release. The first is the Rivendell Smith. He's just
like the Gondor/Rohan workers in that he can't be selected and
he's just there for show when buildings are being built/repared.
The second set of images is a real treat for me. This is the
new Rivendell Stables building. This masterpiece was a cumulative
effort put together by Drewry (the majority of the model)
and Nertea (the skin and a few model tweaks) from the
Rhovanion Alliance team. I'm infinitely thankful towards these
two and am still awe-struck at their work. Thanks a bunch!
Please note that while I'm done all the art stuff that can
be shown online, it doesn't mean that I'm done the mod. Quite
the contrary. I still have lots of coding left to do, and I'm
not all that quick with it. So don't hold your breath.
I had completely forgotten about writing scripts for the narrator
and banner carrier for the contest, but here it is now. It should
be noted that I will accept both male and female voices
for the narrator.
|
Contest Announced - 06/02/06 |
Well, I think that's self explanitory. Support the mod and
have some fun doing it!
By request, I've also made a new wallpaper featuring the Havens
units. Here it is:
|
Cirdan, More Models, Host Switch
- 21/01/06 |
Since last August, I've had Cirdan tucked away in the
back of my mind, but could never figure out how to add him without
giving another powerful hero to the Elves. A couple weeks ago,
I finally figured out how.
Cirdan can be purchased from the Citadel. Though he is a powerful
melee hero, he cannot move outside of the Castle/Camp/Outpost's
radius. This fits in with how Cirdan faithfully protected the
path to the Undying Lands. He cannot be selected and has no special
abilities; as such, he is more of an upgrade to the Elven defenses
than an actual hero unit.
I've locked off the original four Elven units and have given
Elrond, Galadriel, and Legolas some more model/skin stuff.
Note that the model for the Spearman and Rider shields are
done by Vapula, though the skins and mapping are now all mine.
For logic's sake, I gave Elrond a heavy armour upgrade which
gives him his armour from the Second Age. However, I've changed
the colour scheme to fit with the fading season of the Elves
during the Third Age. All in all though, it's still EA's creation
for the most part (I did, however, add the proper chainmail to
his arms). Galadriel has been given a secondary skin (it'll work
just like Elrond and Arwen's random textures) based off her Grey
Haven's cloak ensemble. I've changed the cloak to a shawl for
animation purposes.
As a final note, I will be moving The Elven Alliance over
to The3rdAge hosting in the near future. This is not a hit at
gamemod in the least. As I am a staff member at T3A, it only
makes sense for me to have my site there. See you on the other
side! |
New Units - 02/01/06 |
To put more emphasis on strategy for the Elves, I've
added two new units: the Sentinels from Woody End and Amroth's
Knights.
The Sentinels from Woody End stand as look outs along the
road from Rivendell to the Havens. They carry no weapons of combat
to burden them and are virtually invisible to anyone they do
not wish to be seen by. The Sentinels ensure that any travelling
party of Elves will not be taken by surprise.
Amroth's Knights are a group of warriors oriented towards
heavy cavalry. It is said that in their beginnings they were
a small company sent by Amroth to find Nimrodel when the two
were seperated in Calenardhon. After a long, fruitless search,
they sought out again for Amroth and upon arriving at Edhellond,
they were unable to find the king as well. The company remained
in Edhellond, ever protecting the havens and awaiting their mistress
and master.
Check out the Units page for more
information!
With these new units comes a new structure: the Lookout Tower.
Here you will recruit Sentinels from Woody End and Mirkwood Scouts.
And on a totally unrelated note: as has recently been stated
on the forums, Merry and Pippin will receive a small boost; this
boost comes in the form of an armour upgrade pictured below.
Lastly, I've converted the Overview page into a FAQ
page. Make sure to take a peak! |
TRAILER Available for Download
- 26/12/05 |
First, I'd like to apologize for my long and unexplained
absence. Life hit me square between the eyes and left me without
time to even go on MSN to talk with friends. However, with the
holidays here and university applications behind, I have found
time to come back to the mod.
As is obvious, I have finished the trailer for the Elven Alliance.
Please note that you will need both a program to unpack ZIP archives
as well as the latest version of Windows Media Player. Enjoy!
It should also be noted that the beta is closed now. Anyone
who has applied but has not yet received the beta will not be
getting it. Sorry for anyone who was too late! |
Beta Applications to Close Sunday
- 15/11/05 |
If you still haven't signed up for the beta, make sure
you do it before noon (-5 GMT) this sunday. Any applications
sent after this date will be rejected.
Also, please take note that if you have sent in an application
but have not received an e-mail from me, consider your application
rejected. Sorry, but I really need quality testers here, and
your e-mails failed to show me that you could be one. Sorry again. |
Beta Has Been Released! - 10/11/05 |
Well, I had planned on having this out a week ago, but
that just didn't happen (my computer died on me). The Elven Alliance
Beta has been released to all those who sent in applications
through e-mail and were accepted. If you sent in an application
through PM, please resend it through e-mail (I've decided to
run this thing through e-mail alone). Those who sent me an e-mail
but have not yet received a response, consider your application
denied (if you'd like to try applying again, do so; just write
a better letter this time). Anyone else who still wishes to get
the beta but has not yet applied may do so now.
In other news, I have some info on how Banner Carriers will
work in the Elven Alliance. Rather than purchasing the upgrade
from an Armory and then again for each battalion, you will purchase
Banner Carrier units from the Armory. This unit can then attach
itself to any level 1 Elven battalion to rank it up. Each Banner
Carrier will only cost 250 resources, which is very inexpensive
in comparison to the sum that the other factions come to. This
lends to the trend that the Elves have many methods of quick
"leveling up".
|
Out for a Few Days - 26/10/05 |
I'm going on a trip for the next few days, so I won't be
replying to any applications until late Friday (-5:00 GMT) or
Saturday. Sorry for any inconveniences. |
Various News - 23/10/05 |
I have a bunch of stuff to get through, so let's get
started.
First, I have a slew of new Arwen and Eowyn skins. Both have
been given two new "pretty" dresses each as well as
heavy armour skins (in Eowyn's case, I've done a reskin of her
Dernhelm costume). To learn more and see some renders, check
out the Heroes page. Here's a new wallpaper
to show these new skins.
Next, I'd like to announce that I have some more people added
to my staff. Hostile, the grandmaster behind The3rdAge.net, will be doing building animations
for all the new Elven buildings. Ched, winner of the lifetime
achievement award at T3A, will be adding special fire effects
to damaged buildings. Finally, {IP}Gil-Galad who will be doing
some mapping and campaign work (as well as a super-secret suprise
I hope to show soon).
As an end note, I'd like to let everyone know that the Beta
Signup Sheet is now open! What I'll need from you before
putting your name on the list is a short paragraph telling
me why you would make a good beta tester. What modding experience
do you have? Have you been a beta tester in the past? How long
have you been playing the Battle for Middle-Earth? Anything that
will assure me that you will be a decent beta tester. You
can submit your entry to me through PM at the forums or through
my e-mail.
If you try to apply through any other medium, your request will
be automatically rejected. Please know that space is limited
on the beta list, and I am only taking the best. So take your
time and prove to me I can trust you. Thanks! |
Screenshots - 14/10/05 |
Since I don't have anymore models to show you, I've
whipped up some screenshots. Please know that as I have a slower
computer, I must run the game on Low Graphics setting. As such,
the quality of some textures in the shots has been compromised.
|
Mirkwood Update - 30/09/05 |
I wasn't planning on releasing this information for
a while, but I'm feeling guilty as September has been all-but-update'less
(school and work has hit me square between the eyes).
I'll start off with a brand new hero: Thranduil. The King
of Mirkwood is an interesting hero with a few things that make
him rather unique. His shield offers him additional protection
against arrows and pikes, but his lack of armor makes him weaker
against slashes. His abilities are also a little different; he
can summon trees, deal damage over time, and "teleport".
As a further update to Mirkwood, Legolas has been given a heavy
armor upgrade.
As a result of the addition of Thranduil, Celeglin has been
demoted to a hero that can only be summoned (through Celeborn).
More info on these hero changes can be found here.
As a side note, the Armory has been reskinned/modelled. Check
it out here.
Next, I've made some downloadable wallpapers featuring Lothlorien,
Rivendell, and Mirkwood. Enjoy!
Now I'd like to announce that Núkumnëhtar will
be the first member of the Elven Alliance modding crew
aside from myself. He will be working on coding most of the new
Rohan material. Some background info: Núkumnëhtar
is one of the INI coders for the Rhovanion Alliance mod and
is currently working on his own, very ambitious mod, the Romhaya
mod. Let's all give him a warm welcome!
Finally, I'd like to make a whole-hearted apology to the length
of time it's taking me to finish this mod. Between school, work,
student council, and I don't even remember how many clubs, I
have next to no time to do mod work. Hopefully, Nuk will be able
to help me speed along the process. Once again, I'm terribly
sorry. |
Last Renders (I think) - 09/09/05 |
I've got a few more things to show you all. Firstly,
I've finalized that Gothmog will have a mount toggle, and I've
fixed up his model (no more torch). I've also revamped Eowyn
with some new stuff; info on all these changes can be found on
the Heroes page. The Royal Guards are finished and have been
added to the Units page. Lastly, I've
created an Orchard to replace the Elven Farms. Note that this
render shot is still a work in progress, and will look much better
in the game (the branches and leaves will actually look like
branches and leaves, rather than masses of green mesh).
I just want to let everyone know that school has started and
I start my winter job next week, so I'll have very little time
to do mod work.
PS. Don't forget to hit the ModDatabase Topsites button at
the bottom of the page :P . |
More Renders - 26/08/05 |
Here are the rest of those renders I promised. I've
redone Elrond and the new skins and model will replace the old
one (the face is still courtesy of EA) and Elrond will now be
a melee-only hero (this helps with balance as well as being closer
to the character). Please take note that Haldir is based off
Vapula's model and skin, and thanks still go out to him even
after the changes I've made. I'd also like to thank EA for some
resource material used in Arwen's Dove Grey riding dress.
|
Hero Renders - 22/08/05 |
Well, the big update I was planning is taking much longer
than I had expected. However, I do have part of that update done
and (as the rest of it may not be done for some time) will show
it now.
I have revamped most heroes' skins and models (and actually
made them for Gamling and Hama) and have made pretty looking
renders of them (not a patch on the renders Whopper does for
Rhovanion Alliance though).
More renders can be found on the Heroes
page. The next update will include Haldir and Celeglin, mounted
Gamling, Hama, and Arwen, and the Royal Guards.
Next, I'd like to introduce Guardian of the Citadel and
Núkumnëhtar as the heads of voice actor
recruitment for the Elven Alliance mod. We've worked
out scripts for all the new units and heroes and if you're interested
in doing some voice work, contact one of us through PM (personal
message) at the Forums (note: you'll need to register to
send PMs at the forums; registration is free and easy). I'd also
like to let everyone know that we have some aspiring voice actors
from Hollywood that want to lend a hand in the audio department.
I've registered the Elven Alliance at the Mod Database and
have added the website to their TopSites. If you feel like giving
the mod a pat on the back, click the TopSite link at the bottom
of this page. Thanks.
Lastly, just a bit of house-keeping. I've moved all older
news articles to a News
Archive. Those who share my pain of a slow net connection
can now load up the home page just that much quicker. |
Interview with LotR BFME - 12/08/05 |
A few weeks ago I had an interview with Lord of Gifts,
the owner of LotR
BFME. The Elven Alliance is now the Featured Mod of the Month
over there, and the interview has been posted! Click here to read it: there's some never before
seen information there that might interest you. Also make sure
to take a look around the site and forums there for some great
Battle for Middle-Earth info!
I have a couple of minor reskins that I may as well show.
I've changed Haldir's heavy armour to better resemble my own
Galadhrim (thanks still go out to Vapula for the base of this
skin); Celeborn has also had some minor skin changes and model
tweaks (I doubt you'll notice the difference, but it's done anyway):
Now, you may be asking, "Celeglin, why on earth are you
wasting our time with these minor images?" Well, I'll tell
you why: I'm lonely and need a hug. lol. All kidding aside, I
like to have some visuals to incorporate into as many updates
as possible. However, these aren't the only bits of art I have
ready for you guys: I'm hoarding most of the new stuff for a
large update I'm planning. |
Spell Book Summon - Avari - 07/08/05 |
I wanted to keep this a secret until release... But
well, I was never very good at keeping secrets.
To replace the "Summon Elven Allies" in the Elven
spell book will be "Call of Cuivienen". This power
will summon two battalions of Avari Archers and two battalions
of Avari Swordmasters out of the Far East. More info on the Avari
Warriors can be found on the Units page.
An in-game shot can be found on the Screens
page.
Just a quick note on some of the other projects I'm currently
working on. I'm doing some modelling and skinning for GothmogtheOrc's
Minas Morgul mod as well as for the Rhovanion Alliance mod. Links
to these sites can be found on the Links page, at the bottom
of this page, somewhere in these news posts, and on about a dozen
different forums. Take your pick.
Now, I'd like to announce that the mod is coming close to
completion. It's currently quite playable, but there's still
a fair amount of polishing up that needs to be done. Some of
the things that are left to be done include building animations,
new Rohan heroes, and completing Gothmog and Glorfindel. I have
also decided to push removing Elves from Rohan (AI issues) to
a later release. Added to that is the fact that the computer
will not be able to play the Elven Faction with the initial release. |
I'm Running out of News Titles - 24/07/05 |
Quite a bit has been going on since the last update,
but I'm going to start off with the recent downtime. Over the
past few days, Revora (my host) has been upgrading their server.
Say goodbye to temporary outages and incredibly slow load times
- Revora is now only limited by the speed of your own connection.
Let's all give the administrators a round of applause for their
unceasing efforts to make this the best place for creative works.
Next, I have a wack-load of screens to show you all. These
last few things were the last items that needed to be skinned/modeled
for the Elven Faction (with the exception of the banner carriers;
still need to do them).
Armory:
Camp/Outpost Citadel:
Elven Stables:
Glorfindel Mounted:
Reskinned Spearmen of the Havens:
Also, make sure to stop by the Units page for some action
shots of the Galadhrim Warriors. A few misc. screen shots have
also been added to the Screens page. Check them out!
My last item of business is this: I'm going to be away for
a week at a film course, so all progress on the mod will be halted.
I may be able to check up on the forums a couple times
while I'm away, but don't be surprised if you don't hear from
me for a week. See you all later. |
Galadhrim Warriors, New Mod Sites
- 18/07/05 |
Small update for you. I've reskinned the Galadhrim Warriors
(my original skins didn't stand up well ingame):
The first is light armour, the second heavy.
Here are a couple more mods that I suggest you take a look
at:
GothmogtheOrc:
A bunch of small mods all ready for download (Hope you like the
Witch King). He also has a Minas Morgul faction mod in the works
(I'm doing some skins and models for it).
Rhiea Mod Productions: Home
of the upcoming "Scouring of the Shire" mod. Expect
lots of cute hobbity stuff soon! Also helping out with the Massive
Mod. |
Riders of Rivendell, Another
Hero, Great Sites - 15/07/05 |
Okay, so I lied. I have more art stuff to show you (and
while looking around the mod, I'll have plenty enough of it to
share for some time now). I've put the Riders of Rivendell ingame:
While screwing around with WorldBuilder, I came across a nearly
complete Gothmog: all he needed was a skeleton. As this was easily
fixed, I did so and have thrown him in the mod. Check out the
Heroes page for more information.
As a side note: All the voices for the Elves (and Gothmog,
for that matter) have been added. My general feelings towards
them: oh my gawde are the Elves ever negative. Galadriel and
Elrond are telling you how we're all screwed while Celeborn blames
you for it. Arwen sounds like she's perma-sexually aroused. Celeglin
has a single line while Haldir sounds like he's making a pronouncement
half the time. It's all good though lol.
Now, I'd like to direct you to some Great Sites for the Battle
for Middle-Earth that you'd be crazy not to visit
(in no particular order):
The 3rd
Age: Simply the best place for help modding BfME.
With countless tutorials as well as excellent personal help from
the community, you'll be modding total conversions in no time.
GameReplays.org:
Everything you could possibly want to know on strategy for BfME
can be found here. Looking for a tournament? Stop by GR. And
don't forget their replays!
nickthemenace:
This guy's done it all. Check out his Elves Mod, Hero Mod,
First Age Mod, and all the other projects he's had a hand in
creating.
Lotr
BFME: Another great place for news, strategies,
mods, and just about everything else BfME. Make sure to check
out the monthly Featured Strategies!
Realism
Mod: The mod being created by a master of skinning
and modeling: Dain Ironfoot. With this mod, he will make the
game a much more realistic and immersive experience.
Rhovanion Alliance: My personal
favourite. As you can see from the button above, there's very
little this mod won't be doing. I swear, they have the kitchen
sink in there somewhere!
Halbarad:
An amazing coder and even better modeler (I'm totally
serious, his stuff is nuts). Stop by his site to see some of
his works.
All these sites and more can be found on the Links page. |
Site Navigation Upgrade, Celeglin
Reskinned - 11/07/05 |
I've finally fixed the thumbnails so now they open up
in a new window when you click them. I've also done the same
for all external links (links to other sites). Now more Right
Click... Open in New Window for us! I've also added a new header
featuring Glorfindel and Celeglin.
Feeling good after skinning Glorfindel, I've reskinned Celeglin.
I'm not sure whether I'll give him an armour upgrade (new skin
as the light armour, old skin as the hero armour) or if I'll
just replace the old skin altogether with the new.
I'm wondering if ingame this skin will look grey enough, or
if it will look blue. If it turns out blue, I'll have to go back
and take out more of the colour.
I've decided Glorfindel's Special Abilities will remain "secret"
until release, so his hero card will remain empty for now. However,
I'm still looking for ideas for a couple more abilities, so don't
forget to visit the forums to pass on your suggestions.
As a final note, updates may slow down now, as I'm pretty
well done all the art stuff for the mod. So don't get too worried
if the updates become slightly less frequent. |
New Team Member, New FX, New Structures,
New Hero - 07/07/05 |
Firstly, I'd like to welcome GothmogtheOrc as the first
member of the Elven Alliance team. He will be formatting the
audio files used for the game (as my program does not do so properly).
Let's all give him a warm welcome. Make sure to check out his
mods as well; they can be found on the main page of The3rdAge Forums.
Next, I've created some new fx for Arwen's Loudwater Fury
ability. While it's not completely finished, here's a screenshot:
Screenshots of the Tribute to the Valar and Galadriel's Well
have been added to the Structures
section. Nothing special, they are just some objects from the
campaign's Lothlorien mission.
And finally... NEW HERO!! I have been pressured into doing
this. Due to overwhelming community desire for Glorfindel to
be in the mod, I have caved and thrown another heap onto the
pile. However, while I'm dreading putting him ingame, I had an
extremely fun time doing the skin for him:
This is, without a doubt, my favourite of all the skins I
have done for this mod. I decided to just go nuts with textures
and patterns and kept adding until there was just too much and
had to pull back a bit. I'm very proud of the result. I'll have
to fix up the shoulders a bit (texture got squared-off there).
However, I haven't the slightest clue how this guy will work
in game. All I have so far is that he will be melee-only and
on par with Elrond and Celeborn (if not, better). So, I need
you guys to mosey on down to the forums to the thread marked
"Glorfindel". There, spout out whatever ideas you have.
Don't worry too much about being reasonable, but don't give me
stuff that will be impossible to implement. And don't expect
me to take many ideas and directly put them ingame; I will be
mixing your ideas together with some of my own to make the best
Glorfindel I can make. Thanks in advance for your support! |
Happy Canada Day, Structures Update
- 01/07/05 |
Happy Canada Day to all my beaver-loving friends out
there! As a result of this holiday, I'll be out for a couple
days. If there's anything you need, make sure I hear of it before
this afternoon (GMT -05:00). Otherwise, I won't get back to you
for a few days. Have an awesome Canada Day everyone (and anyone
not from Canada, go grab a Canadian flag and show that you love
us (because you know you do!).
Now for mod updates. If you look up at the button bar above,
you'll notice that the Progress button has been removed. I found
this section of the site to be a little redundant and a pain
to constantly update. In it's place you'll find the Structures
button. You can go there to see an overview of the buildings
of the Elves as well as some prices for buildings and units (which
are all tenative). If you want some screenshots of the Elven
Flets and the Elven Farms, I suggest you go take a
peak at the Structures page. |
Beta's Now Closed, Progress on
Bases - 30/06/05 |
Sorry to anyone who didn't get in but beta is now closed.
Anyone who has already been accepted but has not downloaded the
files, please do so as soon as possible. The files will be taken
off the site within a few days. Also be reminded that those testing
the beta should check in at the forums to offer up what they've
found. Thanks!
I've started working on the bases and have just about everything
about them working. The only thing I'm stuck on are the base
defence plots. Here's a screenshot of the Elven Castle:
The green boxes are where buildings will be placed. All those
taller trees surrounding the base are the Treetop Flets, the
Elves' defensive structure. The castle has 16 of them total.
The two on the far left aren't supposed to be lighter in colour
than the others, that's just worldbuilder being difficult (they
look fine ingame). The Flets aren't built with the castle (you
have to buy them from defence plots), but I have them prebuilt
here just so you can see. If you find the whole thing is lacking
a bit of colour, don't worry, the buildings will take care of
that ^_^ .
I've also made a few small adjustments to the Heroes page
(mainly special ability levels). |
Beta Has Been Released! - 25/06/05 |
Alpha, beta, theta, whatever you wanna call it, it's
out! Here's your chance to test Arwen, Elrond, Celeborn, Haldir,
Galadriel, and Celeglin and to help out with the progress of
the mod. This is a closed beta, but admission is pretty easy
(just contact me through the forums or by e-mail with a nice
message). Once I approve you, I'll send you a link to the download
site (with some terms of agreement).
If you sign up for this beta, I actually need some help out
of you. Does someone need to be nerfed? Are prices reasonable?
Are the fx just too much in spots? Not enough? Something just
not working right? Any bug reports would be much appreciated.
Known Bugs:
General: No voices have been added yet.
Arwen: Her model (and possibly her skin too) will need to
be redone (dress and hair don't animate properly, part of her
arm comes out of her dress). Her Loudwater Fury attack will also
be getting new fx (I hope).
Galadriel: Visions doesn't work properly. It will be taken
out because it's near to impossible to do. Fx on Light of the
Valar need to be fixed (for the record, the ability lasts 15
sec [can't tell because the fx shut off and come back on wierdly]).
I need to make a button image for Light of the Valar as well.
Haldir: Elven Swordsman doesn't do what it's button says it's
supposed to. I still need to tweak this ability (his attack rate
doesn't change, but he does get a speed, attack, and armour bonus).
His cloak goes through the back of his "skirt armour".
I'll have to fix that some time.
Celeglin: Need to edit the button images for Double Shot and
Archer of Doriath. His shoulders don't animate properly (you
can't tell unless you zoom in though). |
Staff Position Available - 22/06/05 |
It's by no means a flashy job, but I need some help
with this.
The program I use normally to edit music (and consequently,
the voices for this mod) doesn't seem to be compressing files
properly and the game doesn't wanna read them. On top of this,
GoldWave (the program suggested by The 3rd Age) doesn't like
me and won't work either.
So, I need someone who has successfully been able to add new
voices to the game (voices, mind you) who can take the files
I create, convert them to the proper file type, and then (possibly)
do up the proper coding so they will work in game. If you're
interested, please contact me through the Forums. Thanks! |
More Info on Beta - 21/06/05 |
I found some spare time yesterday and today and got
some more stuff done. Arwen now works perfectly and has the Evenstar
ability. Haldir has a working fx for his Elven Swordsman ability,
but I've found that the HeroWeapon for it isn't working properly.
I'm going to leave that be for now. Still no progress on Galadriel's
Visions.
I should have Beta ready to be release this weekend and am
willing to do so even without these two problems fixed. Beta
will be by request, ie. you must PM me through the forums to
make a request to be part of the beta. I will then send you a
list of conditions that you must agree to. I have the right to
refuse anyone I deem unfit for testing.
I've also redone the home page (this page), so the intro information
doesn't hide the news. I added a few more screenshots to the
Heroes and Screens sections too. Finally get to see some in-game
shots of Haldir and even more (lol) Arwen. Have fun! |
Hero Beta to be Released Soon
- 20/06/05 |
As I am nearly finished making the Elven Heroes, I am
going to be releasing a Beta version soon so I can have them
tested. However, exams start this week so I haven't a clue when
I'll have time to make my last few changes.
Things to do before beta:
- Arwen gets a strange fxparticlesystem error whenever she
mounts and I have yet to figure out how to fix it. I also need
to add her Evenstar ability.
- Change the fx on Haldir's Elven Swordsman ability (current
one reverts his skin to the unarmoured texture)
- Get Galadriel's Visions ability to work properly
I've also updated the Heroes page with some changes to abilities
as well as some new screenshots. Enjoy! |
The Site is Up! - 16/06/05 |
The site is now up (...duh). Thanks to Revora.net for the
hosting. Make sure to browse around their network; their network
bar can be found at the top of the page. Have fun! |
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